![]() ![]() ![]() Campaign AI preferer to use army with general instead of capitan Battle AI in field battles uses another formation from original game: with cavalry not behind all army but on wings All nations AI prefer land invasions instead of naval, but naval landing still used by AI Campaign AI much less time sitting in passive mode Campaign AI much more effective in capturing rebels regions. ![]() Only changes(is better to say fixing) of original campaign AI, small fix of battle formations AI and minor changes in campaign - all this staff is not about creating new content but about adding complications/challenging to original game List Of Changes There are no any new units, textures, maps or even balance. I want to share with a community my micro mod or better is call "enhancement" of original Medieval 2 Total War.
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